Metroidvania Studio Docs1.3.2GitHub

Guides and reference

Create connected rooms, paint autotiled terrain, and design minimaps with Metroidvania Studio. These guides cover visual editing, portable JSON maps, and automation through Lua, the CLI, MCP, and the editing API.

Start editing

GuideWhat you can do
Sample worldTry painting, arranging rooms, and navigating the minimap
Room layoutAdd rooms, resize them, and move selected rooms together
Tile palettes and autotilingImport PNGs and set up 4-tile or 47-tile palettes
Minimap designSet room colors, adjust outlines, and return to a room for editing
Texture editingUpdate shared PNG files and export portable resources
Project bundlesDownload a map with its palettes and textures in one ZIP
Game PreviewCheck the selected room while editing
Merge and split roomsRestructure rooms while preserving world contents
Objects and triggersPaint object regions and describe triggers

Scripts and automation

Lua scripts, the headless CLI, the local MCP server, and the editing API use the same validated operations and map JSON format.

GuideUse it for
Lua quick startGenerate or modify rooms with a script
Headless from a downloadRun commands from the extracted program download
CLI quick startEdit, validate, export, and preview maps without a browser
MCP setupGive an agent local map editing tools
Building from sourceBuild, run, and refresh local web bundles
Editing APIApply structured, atomic operation batches
Live web APIWork on the document currently open in the studio
Local npm packageBuild and test an installable package from source

Open and save maps

Use File → Open map to choose a JSON map from your computer. Save map or Ctrl+S writes back to that file; Save map as lets you choose another name or folder. Import map JSON opens a copy with no link to the original file. Room JSON exports and workspace recovery continue in the background.

Chrome, Edge, and the Windows program support the file picker workflow. In browsers without a writable file picker, saving starts a JSON download using the browser's download settings. A download does not mark the document saved because the editor cannot confirm its completion.

In the web editor

Open File → Scripts. Write a script or load a UTF-8 .lua file, then select Run. The seed makes randomized scripts repeatable. Dry run validates the complete result without changing the map. Cancel discards an unfinished job.

A successful run becomes one Undo step and uses the existing autosave, room export, and engine synchronization flow. You can keep editing while a script runs. If the document changes first, the script result is rejected instead of overwriting your edits.

Scripts use documented studio functions, not file access or engine APIs. Read execution limits before generating large maps.

Choose a document owner

Use file mode for a workspace that the web editor is not using. For a document open in the web editor, connect the CLI or MCP server with --url and use --map @active. This preserves the web editor's history and synchronization. Separate workspace copies can be edited independently.

The CLI emits JSON on stdout. MCP uses stdio; it does not expose a network port. Live mode connects only to an explicitly selected loopback URL.

Data compatibility

Automation API version 1, studio version 1.3.2, and map format version 2 are separate version numbers. Existing map files and engine packages continue using map format 2. Lua scripts are editing tools and are not embedded in exported game data.

See validation commands and platform coverage to run the checks locally.

Install the CLI and MCP tools with npm install --global metroidvania-studio. Running the package requires Node.js 24+ and the .NET 10 runtime. Building or installing a local package does not publish it.

Browse the reference

Read the online documentation, or open Help → Documentation in the studio for searchable offline guides. Help → API reference opens the editing API. The bundled pages are also available at app/metroidvania-studio/dist/docs/index.html inside a release download. From source, run node tools/docs/build.mjs and open builds/docs/index.html.

Metroidvania Studio 1.3.2 · Offline guides are available through Help → Documentation in the studio.